== Exceptional Strength == by Julian Yap and Sam Sherry Sam and I were talking about Exceptional Strength and how it is currently overpowered. By giving an automatic Strong Grip on anything in an Exceptionally Strong character's hand, the talent is I think worth more than 2 points (Assuming the average Tavern Night is 4 hours long, the Strong Grip power alone is the equivalent of casting Strong Grip about 3 times, which would have cost 3 points using the old NSC guideline, add this to the other powers it grants, and I think that it is clearly worth more than 2 points). In addition, at least in part because of the prevalence of the talent, the spells Drop and Fling item are used very rarely, especially by NPCs against PCs. On the other hand, I do feel that removing the Strong Grip power completely would in fact make it a slightly underpowered ability. Thus, Sam and I would like to propose this compromise, restricting the Strong Grip ability to Two Handed Weapons and Shields, which still grants the Exceptionally Strong individual a substantial bonus, but one not worth quite as much as it currently stands. Thus I would like to propose that we change this line from the Exceptional Strength: "In addition, your grip is so strong that nothing may be ripped out of it (as per the Strong Grip spell)." to this: "In addition, your grip is so strong that the spells Fling and Drop Item will not work on anything you grasp in both hands (such as a Two-Handed weapon) nor on a shield strapped to your arm" == A counterproposal == by Adam Morse Simply increase the cost of Exceptional Strength to 3.