== Safe Circle & Healing sanctity ==
	by Dawn Metcalf

Please reinstate that while healing, safety is granted; i.e. time stops
(like the bell but without the noise) and safe circles are undispellable
by anyone other than the caster. When healing, instead of a bell, wave a
gold ribbon while healing much like the safety mechanic of Retreats and
Journeys. Healings are already undispellable.

Observation: Both these topics come from the same logic stances: OOG:
Healing and circles should be safe zones for non-combattants (clerics,
non-combattant characters and wounded). These are people who cannot raise
a weapon to defend themselves [even should they have weapons points which
many do not]. Since they are either roleplaying being wounded or
unconscious or casting spells which require a book, a ribbon, a pencil or
other real items that do not exist in game, but take up hand space, it is
unrealistic to expect them to *also* be able to weild a weapon to defend
themselves from attack. Thus, healing someone should not make these people
targets. Since we cannot actually have a cleric hold and mark all they
need to to create proper spellcasting and weild a weapon, I suggest
allowing healing to be reinstated as safe. IG: When healing or dropping a
circle, a cleric is a vessel of divine power. That power should not be
counterable (dispellable) by anyone or any other g-d. It is poor precedent
to say that one deity can undo the power of another. During these actions,
the safety of the caster should be sacrosanct.

Consideration: While I definitely feel this is true for clerics (who must
hold book, pencil, ribbon, etc.), I am not certain whether this should be
true for "bookless" casters (Mystics or IPs) who do not have this physical
OOG hampering but still qualify as a "divine power vessel." Thus, I am
still inclined to make this an across-the-board reinstatement.

Proposal 1) Healing sanctity

-- Add this:
	"This is a healing spell; it grants an aura of safety to
	the caster and target(s) while being cast (like Safe Journey, but
	undispellable)."
to all Noncombat healing spells:
	Knit Limb, Revive, Stop Bleeding, Heal Limb, Cure Poison, Knit
	Torso, Martyrdom, Heal Wounds, Regenerate, Restore Life, Restore
	Health, Mass Heal Wounds, and Resurrect.

-- Add this to "Rules of Magic":
	"Healing Spells
		Noncombat healing spells grant an aura of safety to
	the caster and target(s) while being cast (like Safe Journey, but
	undispellable)."


Proposal 2) Safe Circle sanctity

-- Add this to Safe Retreat, Safe Circle, and Safe Journey:
	"The protection of this spell cannot be dispelled by an ordinary
	Dispel Magic spell."

-- Remove this from Safe Retreat (as redundant):
	"Due to the brief and intense charge of the deity's power,
	the protection of this spell cannot be dispelled by an ordinary
	Dispel Magic spell."