== Thrown Weapons ==
by Dawn Metcalf
The Observation:
As Jonathan has observed working as a NPC for games, Thrown Weapons are
out of control. For 3 points, people walk around with a bazillion little
things from actual wimblies to home-made flechettes no bigger than a
fortune cookie and no thicker than 10 layers of duct tape and can
slaughter anything a NPC can do just by showering them with sheer numbers.
There is no limit to how many of these things you can carry on your person
and no consequence for having “too many.” More than one ambush or monster
attack was totalled by this barrage of thrown weapons and it’s high time
we addressed this as more and more newbies come in with bandoliers full of
15-30 throwing blades.
For Consideration:
There are two points to look at: a) cap the numbers & b) create levels
Make there be a limit to how many throwing weapons you can have on you,
even just for “safety” reasons. (Ever consider someone stabbing themselves
with these things or becoming a pincushion of instant death should they
fall?) These are an infinite number of weapons for 3 points. [Not even
that, you can have no points and still have wimblies to throw underhand
for a chance of hitting -- still a good idea that I approve of but you can
carry /infinite/ weapons with 0 points spent!]
The Proposals:
a) Capping Numbers: cap the numbers of throwing weapons available to a
person to safely carry on his or her body. I propose 10. [You may also
consider capping the number by skill: 10 if you have the Throwing Weapon
skill and 5 if you do not have this skill.]
b) Creating Levels: create levels that can be bought just like levels of
potions, spells, stealth, etc. Cost per level = 3. If you have no
levels, you get the lowest number of throwing weapons. For example:
Level 0 Throwing Weapons = 6 weapons max = 0 points
Level 1 Throwing Weapons = 6 weapons max = 3 points
Level 2 Throwing Weapons = 12 weapons max = 6 points
Limiting the physical number of blades would go a long way to making NPC
battles more effective and add a tiny smidge of realism and fairness to
GMs.