Character Generation Reference

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Natural Talents Point Cost   Disadvantages Point Cost
Exceptional Strength 2   +Charity -0.5
Immunity to Poison 2   Complete Honesty -1
Rapid Healing 2   Courage -0.5
Superior Clotting 2   Cowardice -0.5
      Dishonesty -0.5
Abilities Point Cost   Distrust of Clergy -1.5
Alchemy 2.5 per level   Distrust of Magery -0.5
Awareness 1 per level   Foolhardy -1
Battlecast 6   Gullible -0.5
Brawling 1 per level   Honesty -0.5
First Aid 0.5   Honor, Courtly -1
Initiation, any type 1   Honor, Heroic -0.5
Innate Power 1 or more   Illiteracy -0.5
Locks 1 per level   Law-Abiding -0.5
Lore 1 per level   Law-Enforcing -1
Magic, any type 3 per level   Overconfident -0.5
Poison 1 per level   Pacifism -2
Quicktalk 1.5 per level   Peaceful -0.5
Sage 3.5   Phobia -0.5
+Status 1 or 2   Poverty -1
Stealth 2 per level   Stubbornness -0.5
Traps 1 per level   +Sycophant -1
Wealth 1 per level   Uncivilized Behavior -0.5
Weapon Skill varies  
Will 1 per level      
      Natural Limitations Point Cost
      Hemophilia -1
      Lame -2
      Missing Arm -3
      Mute -2
      Stigma -0.5 or -1
      Weakness -1

Skills marked with a + are Continuing Game only.

Cost of Weapon Skills


General Weapons
Points Allocated General Weapons Allowed
0 Dagger (to 20")
3 All above, plus Short Sword (to 28"), Crossbow
6 All above, plus Plain Sword (to 38"), Short Flail (to 38"), Spear (thrust only, to 72"), Bow
9 All above, plus Long Sword (to 48"), Plain Flail (to 46"), Pike (thrust only, to 84"), Glaive (to 50")
12 All above, plus Bastard Sword (to 52"), Long Flail (to 52"), Halberd (to 60")
15 All above, plus Great Sword (to 60"), Poleaxe (to 70")
Florentine Weapons
Points Allocated Florentine Allowed
3 Short Florentine only
5 Short or Long
Shields
Points Allocated Shields Allowed
3 Small Shield (elbow to wrist), Blocking Staff
6 All above, plus Medium Shield (chin to navel)
9 All above, plus Large Shield (chin to crotch)
Armor
Points Allocated Armor Allowed
0 0 hits (cloth, leather, chain, plate)
3 1 hit (leather, chain, plate)
6 2 hits (chain, plate)
Thrown Weapons
Points Allocated Thrown WeaponsvAllowed
4 All thrown weapons

24 character points total in Weapon Skill (among all categories) makes the character a Weapons Master.

Measurements for weapons are the total length of entire weapon.

Swords, glaives, halberds and poleaxes with stabbing tips are considered to add 4" to length for purposes of determining cost.

Polearms with buttspikes require 3 more points than normal (e.g. a 9-point polearm with a buttspike becomes a 12-point weapon).

Dagger, short sword, plain sword, long sword, bastard sword, shields, blocking staff, armor, and thrown weapons require no approval to use. Other weapons require prior safety approval from a Weapons Marshal.

Players may reallocate Weapon Skill points among the categories between events.