Character Generation Reference

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Natural Talents Point Cost   Disadvantages Point Cost
Exceptional Strength 2   +Charity -0.5
Immunity to Poison 2   Complete Honesty -1
Rapid Healing 2   Courage -0.5
Superior Clotting 2   Cowardice -0.5
      Dishonesty -0.5
Abilities Point Cost   Distrust of Clergy -1.5
Alchemy 2.5 per level   Distrust of Magery -0.5
Awareness 1 per level   Foolhardy -1
Battlecast 6   Gullible -0.5
Brawling 1 per level   Honesty -0.5
First Aid 0.5   Honor, Courtly -1
Initiation, any type 1   Honor, Heroic -0.5
Innate Power 1 or more   Illiteracy -0.5
Locks 1 per level   Law-Abiding -0.5
Lore 1 per level   Law-Enforcing -1
Magic, any type 3 per level   Overconfident -0.5
Poison 1 per level   Pacifism -2
Quicktalk 1.5 per level   Peaceful -0.5
Sage 3.5   Phobia -0.5
+Status 1 or 2   Poverty -1
Stealth 2 per level   Stubbornness -0.5
Traps 1 per level   +Sycophant -1
Wealth 1 per level   Uncivilized Behavior -0.5
Weapon Skill varies  
Will 1 per level      
      Natural Limitations Point Cost
      Hemophilia -1
      Lame -2
      Missing Arm -3
      Mute -2
      Stigma -0.5 or -1
      Weakness -1

Skills marked with a + are Continuing Game only.

Cost of Weapon Skills

Weapons Point Cost   Shields Point Cost
Edged Weapons     Small Shield (elbow to wrist) 3
Dagger (to 20") free   Medium Shield (chin to navel) 6
Short Sword (to 28") 3   Large Shield (chin to crotch) 9
Plain Sword (to 38") 6   Blocking staff 3
Long Sword (to 46") 9      
Bastard Sword (to 52") 12   Armor  
+Great Sword (to 60") 15   0 hits (cloth, leather, chain, plate) free
      1 hit (leather, chain, plate) 3
Flails     2 hits (chain, plate) 6
+Short Flail (to 38") 6      
+Plain Flail (to 46") 9   Throw Weapon 4
+Long Flail (to 52") 12      
      Florentine Weapons  
Pole Weapons     +Short Florentine Weapon 3
+Spear (thrust only, to 72") 6   +Long Florentine Weapon 5
+Pike (thrust only, to 84") 9      
+Glaive (to 50") 9   Weapons Master 24
+Halberd (to 60") 12      
+Poleaxe (to 70") 15      
         
Bows        
+Crossbow 3      
+All Bows 6      
         
+Buttspiked +3      
         
+Special Weapons varies      

Measurements are total length of entire weapon; add 4" to the length of stabbing weapons (except spears) to determine cost.

Weapons marked with a + require approval of a Weapons Marshal to use.

Players may reallocate any points within Weapon Skills between events.