What's New in the 2012 Player Handbook

You can download a supplemental with this information, for use with your 2008 handbook.

The Code of Conduct

The last paragraph of the Code of Conduct has been updated to read:

"Lastly, Quest is a cooperative gaming experience, and we're all here to have fun. As such, deriving your enjoyment by ruining other people's fun is not a part of what Quest should be. While characters may at times find themselves at odds with one another, there should be no unprovoked player-on-player conflict that spoils the game for other people.

Further, new players are an important part of the community, and their participation helps keep Quest running. Thus, you are strongly encouraged to be nice to newer players, and to give them the benefit of the doubt if a concern arises. All of us here were new once, too."

Quest doesn't require you to play a "Dudley Do-Right", but we wanted to make it clear to newcomers that the experience we provide is teaming up to defeat the villains, rather than being the villains! And we want to make sure we're a welcoming group that provides a friendly experience to newcomers.

Natural Talents and Natural Limitations

Natural Talents were folded in with Abilities and renamed to just "Skills". Natural Limitations were folded into Disadvantages. This means that Natural Talents and Limitations can now be acquired and bought off after character creation, although (particularly with ones like Missing Limb and Lame) you should still have a good explanation.

We felt this was simpler, and would allow for character growth.

Dishonesty, Distrust of Clergy, and Distrust of Magery

These disadvantages have been removed.

You are not obligated to play a cooperative, helpful character, but Quest also doesn't want to reward players (with extra points) for playing characters who are actively disruptive or unwilling to work with other characters.

Kahla-Ran

The Kahla-Ran Cleric kit has been removed. The description of Kahla-Ran now includes this note:

"Kahla-Ran is primarily intended as a villain, so her murderous followers are also meant to be villains, and thus non-player characters. PCs may only worship Kahla-Ran if they have a fringe, unorthodox view of her that still allows the character to comply with the Code of Conduct."

Kahla-Ran's kit gave you a reward for murdering other characters in cold blood. While you are not obligated to play someone on the up-and-up, we did not want to reward the murder of other PCs. We also wanted to make it clear that the mainstream worship of Kahla-Ran, which includes this kind of murder, violates the Code of Conduct.