|Epithet:||the Raven, the Mistress of the Ravens|
|Symbol:||the "corvogram": a diamond within a circle. The circle represents balance and the diamond, purity of spirit.|
Must take either Peaceful or Pacifist. Heal Wounds (but not Mass Heal Wounds) costs 2 spell points less. One free Soothe per day (noncumulative). No Grasp spells, Holy spells, Undead spells, or Curse spells. Divine Wrath is okay, but you may only cast the affliction(s) the Game World Committee has approved for Majenir, and not the default affliction(s). Must encourage peaceful solutions to conflicts, and must help heal friends, companions, and innocents.
Goddess of healing, in the form of a raven. Majenir believes in a balance with oneself; wounds and illness upset this balance, while healing restores it. Majenir, understandably, is a well-loved goddess, not only for her healing power but for the gentleness of her priesthood.
The goddess of healing is depicted in the form of a raven.
Theology and Practice
Majenirans believe in a balance with oneself; wounds and illness upset this balance, while healing restores it. Majenir's dedication to healing means that most of her clergy are bound to pacifism, and most will not even touch a weapon, since violence is seen as overpowering the natural order. They will usually avoid offensive spells as well. They are not encouraged to be chaste, since marriage fulfills personal balance and harmony.
Many of her clergy are poets and musicians, as Majenirans hold that self-expression aids growth.
The Radical Purists are a recent sect, espousing severe austerity in the name of health. They are viewed with concern and suspicion by the mainstream Majeniran church.