Spell Lists
This page is a reference list of spells. See the appropriate glossary for spell descriptions.
|
First Level |
|
Ignite Fire |
TN |
Mana Gift |
TN |
Memorize |
PN |
Strong Grip |
TN |
Stun Grasp |
TC |
Second Level |
|
Aversion (TOW) |
SC |
Determine Potion |
TN |
Drop Item |
SC |
Slip |
SC |
Spell Block (TOW) |
SC |
Stun Bolt |
MC |
Trap Resistance |
TN |
Third Level |
|
Awareness |
TN |
Barkskin |
TN |
Blink |
PC |
Camouflage |
TN |
Fling Item |
SC |
Forget (TOW) |
SC |
Shrink |
TN |
Thunderclap |
SC |
Fourth Level |
|
Charm (TOW) |
SC |
Lightning Bolt |
MC |
Poison Absorption |
TN |
Rootfoot |
SC |
|
Fifth Level |
|
Dispel Magic (TOW) |
TC |
Hallucination (TOW) |
SC |
Heat Item |
SC |
Identify |
TN |
Interrogate (TOW) |
TN |
Mass Aversion (TOW) |
SC |
Mass Thunderclap |
SC |
Spell Immunity |
TN |
Suggestion (TOW) |
SC |
Sixth Level |
|
Invisibility |
TN |
Lightning Strike |
SC |
Poison |
SC |
Shatter Limb |
SC |
Stoneskin |
TN |
Seventh Level |
|
Command (TOW) |
SC |
Heat Metal |
SC |
Piercing Bolt |
MC |
Wraith Form |
TN |
Eighth Level |
|
Magic Absorption |
TN |
Mass Hallucination (TOW) |
SC |
Mass Rootfoot |
SC |
Paralysis |
SC |
See Invisible |
TN |
Ninth Level |
|
Disintegrate |
SC |
Teleport |
PC |
Meta-magic |
|
Fortify |
C |
Nullify |
C |
Redirect |
SC |
Reflect |
C |
|
|
C |
Combat (Spell is cast with a whistle and stops action.) |
N |
Noncombat (Spell is cast in real time and may be interrupted.) |
M |
Missile (Spell uses a thrown component which must strike the target to
be effective.) |
P |
Personal (Spell affects the caster only.) |
S |
Sight (Spell may affect any target within line of sight of the caster.) |
T |
Touch (Spell requires the caster to touch the target during the casting.) |
|
First Level |
|
Avert Undead (TOW) |
SC |
Cause of Death |
TN |
Detect Enchantment |
TN |
Knit Limb |
TN |
Mana Gift |
TN |
Revive |
TN |
Spirit Speed |
TC |
Stop Bleeding |
TN |
Second Level |
|
Heal Limb |
TN |
Martyrdom |
TN |
Safe Retreat |
TN |
Soothe |
TC |
Speak with Spirit |
TN |
Third Level |
|
Cure Poison |
TN |
Emotion (TOW) |
SC |
Holy Weapon |
TN |
Knit Torso |
TN |
Mute |
SC |
Strengthen Will |
TN |
Wounding Grasp |
TC |
Fourth Level |
|
Charm (TOW) |
SC |
Fear (TOW) |
SC |
Heal Torso |
TN |
Holy Bolt |
MC |
Honesty (TOW) |
TN |
Magic Wall |
TC |
Mana Block (TOW) |
SC |
Poisoned Grasp |
TC |
Safe Circle |
AN |
|
Fifth Level |
|
Command Undead (TOW) |
SC |
Curse |
SC |
Determine Enchantment |
TN |
Dispel Magic (TOW) |
TC |
Heal Wounds |
TN |
Mass Safe Retreat |
TN |
Regenerate |
TN |
Sixth Level |
|
Delusion (TOW) |
SC |
Iron Will |
TN |
Nightmare |
SC |
Piercing Grasp |
TC |
Restore Life |
TN |
Safe Journey |
TN |
Seventh Level |
|
Holy Banishment (TOW) |
SC |
Magic Bandage |
TN |
Mana Vortex |
AC |
Mass Safe Circle |
AN |
Restore Health |
TN |
Eighth Level |
|
Mass Fear (TOW) |
SC |
Mass Heal Wounds |
TN |
Reveal |
TN |
Truth (TOW) |
TN |
Ninth Level |
|
Divine Wrath |
SC |
Mass Curse |
SC |
Mass Safe Journey |
TN |
Resurrect |
TN |
Meta-magic |
|
Fortify |
C |
Nullify |
C |
|
C |
Combat (Spell is cast with a whistle and stops action.) |
N |
Noncombat (Spell is cast in real time and may be interrupted.) |
A |
Area (Spell affects multiple targets at once, provided the targets are
near one another.) |
M |
Missile (Spell uses a thrown component which must strike the target to
be effective.) |
S |
Sight (Spell may affect any target within line of sight of the caster.) |
T |
Touch (Spell requires the caster to touch the target during the casting.) |
Action |
Cost |
Cast Spell |
Spell Level |
Cast Fortified Spell |
Spell Level x2 |
Nullify Spell |
Spell Level |
Reflect Spell |
Spell Level +2 (mages only) |
Redirect Spell |
Spell Level +4 (mages only) |
Mystic Spell Paths
(See appropriate mage or cleric glossary entry for descriptions and details.)
Level |
Path of Vengeance |
Path of the Protector |
Path of the Seeker |
1 |
Stun Grasp |
Strong Grip |
Cause of Death |
2 |
Drop Item |
Trap Resistance |
Detect Enchantment |
3 |
Thunderclap |
Barkskin |
Speak With Spirit |
4 |
Lightning Bolt |
Poison Absorption |
Honesty (TOW) |
5 |
Mass Thunderclap |
Safe Circle |
Identify |
6 |
Poison |
Stoneskin |
Determine Enchantment |
7 |
Shatter Limb |
Safe Journey |
Interrogate (TOW) |
8 |
Paralysis |
Magic Absorption |
See Invisible |
9 |
Disintegrate |
Mass Safe Circle |
Reveal |
|
|
|
|
|
Path of the Healer |
Path of the Mystic |
Path of the Mind |
1 |
Stop Bleeding |
Ignite Fire |
Memorize |
2 |
Knit Limb |
Soothe |
Aversion (TOW) |
3 |
Heal Limb |
Blink |
Emotion (TOW) |
4 |
Knit Torso |
Martyrdom |
Charm (TOW) |
5 |
Cure Poison |
Curse |
Suggestion (TOW) |
6 |
Heal Torso |
Dispel Magic (TOW) |
Delusion (TOW) |
7 |
Heal Wounds |
Wraithform |
Command (TOW) |
8 |
Regenerate |
Holy Banishment (TOW) |
Mass Fear (TOW) |
9 |
Restore Life |
Mana Vortex |
Mass Hallucination (TOW) |
Alchemy Potions
The following list shows which spells have equivalent potions. Characters with
the Alchemy skill can make such potions. If a spell is not listed below, an
alchemist cannot manufacture a potion equivalent for that spell.
First Level |
|
Fifth Level |
|
Detect Enchantment |
S |
Curse |
P |
Knit Limb |
|
Determine Enchantment |
S |
Memorize |
|
Dispel Magic |
|
Revive |
|
Hallucination |
P |
Stop Bleeding |
|
Heal Wounds |
|
Strong Grip |
|
Interrogate |
FS |
|
|
Regenerate |
|
Second Level |
|
Spell Immunity |
P |
Aversion |
FS |
Suggestion |
P |
Heal Limb |
|
|
|
Soothe |
|
Sixth Level |
|
Spell Block |
P |
Delusion |
P |
Trap Resistance |
|
Invisibility |
|
|
|
Iron Will |
|
Third Level |
|
Nightmare |
FS |
Awareness |
|
Restore Life |
B |
Barkskin |
|
Stoneskin |
|
Blink |
|
|
|
Camouflage |
|
Seventh Level |
|
Cure Poison |
|
Command |
P |
Emotion |
P |
Restore Health |
|
Forget |
P |
Wraith Form |
|
Knit Torso |
|
|
|
Mute |
|
Eighth Level |
|
Shrink |
|
Magic Absorption |
|
Strengthen Will |
|
Reveal |
S |
|
|
Paralysis |
|
|
|
See Invisible |
|
Fourth Level |
|
Truth |
FS |
Charm |
FS |
|
|
Fear |
FS |
Ninth Level |
|
Heal Torso |
|
Teleport |
|
Mana Block |
|
|
|
Poison Absorption |
|
|
|
FS |
First Sighted (The first person seen after consuming the potion is considered
the "caster" of the spell.) |
B |
Body (Both the body and the spirit must be present; the potion is administered
to the body.) |
P |
Programmed (The potion must contain a preset description of its effects.) |
S |
Self (The person who consumes the potion is considered to be both the
"caster" and the "target" of the spell.) |