The Rulebook 2008version 1.0, last updated 21 Jan 2008 |
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IntroductionDownload Rules and SpellsCurrent Rules InterpretationsWhat's New This YearThe Rules Committee |
Character Creation |
Rules of Gameplay |
Spell List and Glossary |
The Continuing Game |
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This material © 1994-2008 Quest Interactive Productions. All rights reserved. Used by permission.
Disclaimers
The events of Quest Games are often inspired by real-world situations and places. Any parallels with real-world locations are not meant to comment on those locations. In particular, the events of Quest's Continuing Game center around Hesket, which is heavily influenced by European myth and history. Characters who come from outside Hesket are sometimes misunderstood (or simply not understood) by Hesketines. This is by no means meant to imply any European cultural superiority. Instead, we seek both to educate people about the regionalism prevalent in medieval society, and to give characters the opportunity to gain (and not just be raised with) an understanding of other cultures.
More importantly, any player is free to choose (or not to choose) to play a character whose culture is from outside this Hesketine "center." No player is ever required to play a certain type of character based upon that player's race, gender, age, etc. This is true for one-shot games as well as Continuing Games. The player's phenotype has no bearing on the character's phenotype, and thus any player may play (or choose not to play) a character who is Hesketine or non-Hesketine. And in the characteristic for which it is most difficult to separate the player and the character—gender—the Continuing Game world has endeavored to create equity, rejecting the historical accuracy of medieval sexism.
While many countries and regions in the world of the Continuing Game and in other Quest Games are obvious or subtle parallels of Earth cultures, they are by no means intended as comments or slurs upon anyone or any culture in the real world. The societies in our fantasy world are loosely based on historical examples, but no one should ever translate our fictitious cultures, characters, etc. back into past or present reality.
Although Quest does not allow the use of symbols and discourages the use of other elements of conventional modern religions, we do acknowledge that the tone of our cultures is influenced by Earthly myth and history, and thus some terminology from real religions (such as "monk" or "church") is unavoidable if we want to maintain our fictional flavor. It is not Quest's intention to make any comment, negative or positive, on any modern religion, nor should the terminology and elements inadvertently drawn from real cultures or religions imply any belief about those cultures or religions on the part of Quest.
Credits
Contributors
David Bxeebe, Jeremy Bxernstein, Nejla Cxadet, Jodie Cxhabot, Eileen Cxhristiansen, Reese Cxorley, Alex Cxourt, Brad Cxzarnec, Rich Dxansky, Michael Dxavis-Wilson, Clay Dxreslough, Dee Dxreslough, Steve Dxwelly, John Exure, Zack Fxraser, Sam Gxailey, Wendy Gxale, Amado Gxlick, Julie Gxoldberg, Meg Hxarrelson, Nick Hxarrison, Stephen Hxartley, Jen Hxartshorn, Dan Hxore, Heather Axlbano Jxackson, Ed Jxenks, Jennifer Jxoseph, Jessie Kxarpf, Nina Kxelsey, Josh Kxirn, Jordan Kxraemer, Brett Lxevin, Jonathan Lxight, Tony Lxower, Carol Lxubkowski, Jamie Mxacia, Dan Mxangold, Lauren Mxarino, John MxcLoughlin, Joseph Mxelendez, Jon Mxetcalf, Nick Mxinichino, Adam Mxorse, David Oxlsen, Angela Pxellegrino-Grant, David Pxerry, Chris Pxezza, Kathy Pxezza, Ethan Pxlatt, Jennifer Pxlatt, Matt Rxaftery, Ken Rxeeves, Alisha Rxichman, Kara Rxodgers, Anthony Rxobinson, Mark Rxosenberry, Chauncy Rxoschbach, Dan Rxossi, Matt Sxchickling, Hans Sxchroder, Sam Sxherry, Tim Sxhoemaker, Becky Sxlitt, Jason Sxmith, James Sxteere, Andrew Sxtoner, Anise Sxtrong, Bob Sxweeney, Jim Vxincent, Tanya Wxeiman, Alan Wxitt, Julian Yxap, Jeff Yxaus, Li Yxu, Jeff Zxieger, Stacey Zximmerman, all our Game Masters, and all the other Quest folk we've regretfully and inadvertently forgotten.
Editing and Publishing
Margaret Hxarrelson and Jeff Yxaus
Colophon
This book was printed using the Times New Sturian typeface. Developed in 1532 A.I. by Morris Stanley for the Times of Tolbury, it is based upon antique styles used in the early Sturian imperial period.
Errata
Errata for the Player Handbook can be found online at http://www.quest.org/rules/errata/. Errata in the online rulebook will be fixed as they are found, and the version number at the top of this page will be updated when significant changes occur.
This book © 1993-2008, Quest Interactive Productions, www.quest.org
All Rights Reserved.
Used by permission.
